Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/I2/Loc/LocalizeDropdown.cs
2026-02-21 16:45:37 +08:00

53 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace I2.Loc
{
[AddComponentMenu("I2/Localization/Localize Dropdown")]
public class LocalizeDropdown : MonoBehaviour
{
public List<string> _Terms = new List<string>();
public void Start()
{
LocalizationManager.OnLocalizeEvent += OnLocalize;
OnLocalize();
}
public void OnDestroy()
{
LocalizationManager.OnLocalizeEvent -= OnLocalize;
}
private void OnEnable()
{
OnLocalize();
}
public void OnLocalize()
{
if (base.enabled && !(base.gameObject == null) && base.gameObject.activeInHierarchy && !string.IsNullOrEmpty(LocalizationManager.CurrentLanguage))
{
UpdateLocalization();
}
}
public void UpdateLocalization()
{
Dropdown component = GetComponent<Dropdown>();
if (component == null)
{
return;
}
component.options.Clear();
foreach (string term in _Terms)
{
string termTranslation = LocalizationManager.GetTermTranslation(term);
component.options.Add(new Dropdown.OptionData(termTranslation));
}
component.RefreshShownValue();
}
}
}