Files
2026-02-21 16:45:37 +08:00

36 lines
720 B
C#

using UnityEngine;
public class GameModeButton : MonoBehaviour
{
public bool setSinglePlayer;
public bool setMultiPlayer;
public bool setFreePlay;
public bool setTournament;
public MenuManager.MenuState nextState = MenuManager.MenuState.LEVELS;
public void UpdateGameMode()
{
if (setSinglePlayer)
{
GlobalSettings.Instance.levelsManager.isMultiplayer = false;
}
else if (setMultiPlayer)
{
GlobalSettings.Instance.levelsManager.isMultiplayer = true;
}
if (setFreePlay)
{
GlobalSettings.Instance.levelsManager.isTournament = false;
}
else if (setTournament)
{
GlobalSettings.Instance.levelsManager.isTournament = true;
}
MenuManager.Instance.ChangeState(nextState);
}
}