using UnityEngine; public class GameModeButton : MonoBehaviour { public bool setSinglePlayer; public bool setMultiPlayer; public bool setFreePlay; public bool setTournament; public MenuManager.MenuState nextState = MenuManager.MenuState.LEVELS; public void UpdateGameMode() { if (setSinglePlayer) { GlobalSettings.Instance.levelsManager.isMultiplayer = false; } else if (setMultiPlayer) { GlobalSettings.Instance.levelsManager.isMultiplayer = true; } if (setFreePlay) { GlobalSettings.Instance.levelsManager.isTournament = false; } else if (setTournament) { GlobalSettings.Instance.levelsManager.isTournament = true; } MenuManager.Instance.ChangeState(nextState); } }