66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class FogSettings
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{
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[Tooltip("Unity's fog mode.")]
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public FogMode Fogmode;
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[Tooltip("Use the enviro fog image effect?")]
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public bool AdvancedFog = true;
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[Tooltip("The Enviro fog material.")]
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[Header("Fog Material")]
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public Material fogMaterial;
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[Tooltip("Use distance fog?")]
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[Header("Distance Fog")]
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public bool distanceFog = true;
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[Tooltip("Use radial distance fog?")]
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public bool useRadialDistance;
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[Tooltip("The distance where fog starts.")]
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public float startDistance;
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[Tooltip("The intensity of distance fog.")]
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[Range(0f, 100f)]
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public float distanceFogIntensity;
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[Tooltip("Use heightbased fog?")]
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[Header("Height Fog")]
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public bool heightFog = true;
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[Tooltip("The height of heightbased fog.")]
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public float height = 90f;
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[Tooltip("The intensity of heightbased fog.")]
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[Range(0f, 1f)]
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public float heightDensity = 0.15f;
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[Tooltip("The noise intensity of heightbased fog.")]
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[Range(0f, 1f)]
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public float noiseIntensity = 0.01f;
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[Tooltip("The noise scale of heightbased fog.")]
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[Range(0f, 0.1f)]
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public float noiseScale = 0.1f;
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[Tooltip("The speed and direction of heightbased fog.")]
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public Vector2 heightFogVelocity;
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[Tooltip("This value influence fog from horizon to top.")]
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[Range(0f, 1f)]
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[Header("Fog Scattering")]
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public float skyFogHeight = 1f;
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[Tooltip("This value influence fogstrength in sky.")]
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[Range(0f, 1f)]
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public float skyFogStrength = 0.1f;
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[Tooltip("This value influence fog color based on current time of day.")]
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[Range(0f, 1f)]
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public float scatteringStrenght = 0.5f;
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}
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