Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/FishCanSeeBoilie.cs
2026-02-21 16:45:37 +08:00

27 lines
373 B
C#

using UnityEngine;
internal class FishCanSeeBoilie : FishCanSeeObject
{
public override bool TestObject(GameObject go)
{
if (go == null)
{
return false;
}
if (go.transform.position.y > 0f)
{
return false;
}
if (Fish.disableLogic2)
{
return false;
}
return fish.LikesBoilie(go);
}
public override bool AllowSearch()
{
return true;
}
}