using UnityEngine; internal class FishCanSeeBoilie : FishCanSeeObject { public override bool TestObject(GameObject go) { if (go == null) { return false; } if (go.transform.position.y > 0f) { return false; } if (Fish.disableLogic2) { return false; } return fish.LikesBoilie(go); } public override bool AllowSearch() { return true; } }