25 lines
371 B
C#
25 lines
371 B
C#
using UnityEngine;
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public class ExplosionsDeactivateRendererByTime : MonoBehaviour
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{
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public float TimeDelay = 1f;
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private Renderer rend;
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private void Awake()
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{
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rend = GetComponent<Renderer>();
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}
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private void DeactivateRenderer()
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{
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rend.enabled = false;
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}
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private void OnEnable()
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{
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rend.enabled = true;
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Invoke("DeactivateRenderer", TimeDelay);
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}
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}
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