Files
2026-02-21 16:45:37 +08:00

33 lines
566 B
C#

using PhysicsTools;
using UnityEngine;
public class EventHandler : MonoBehaviour
{
private void Start()
{
Rope component = base.gameObject.GetComponent<Rope>();
component.Broken += HandleBroken;
component.Deleted += HandleDeleted;
component.Created += HandleCreated;
}
private void HandleCreated(object sender)
{
Debug.Log("Rope Created", this);
}
private void HandleDeleted(object sender)
{
Debug.Log("Rope Deleted", this);
}
private void HandleBroken(object sender)
{
Debug.Log("Rope Broken", this);
}
private void Update()
{
}
}