Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/EnviroSurfaceAnimatorMultiple.cs
2026-02-21 16:45:37 +08:00

111 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("Enviro/Surface Animator Multiple")]
public class EnviroSurfaceAnimatorMultiple : MonoBehaviour
{
[HideInInspector]
public bool isRaining;
[HideInInspector]
public MeshRenderer[] mRenderer;
public bool useRipples;
public Texture2D[] RippleFrames;
public float RippleAnimationSpeed = 30f;
public bool useWaveAnimation;
public Vector2 waveSpeed;
private List<Material> mats = new List<Material>();
private float curWaveSpeedx;
private float curWaveSpeedy;
private float curWetness;
private float curSnow;
private bool gotcha;
public void Start()
{
mRenderer = GetComponentsInChildren<MeshRenderer>();
}
private void GetParameters()
{
curWetness = EnviroSky.instance.Weather.wetness;
curSnow = EnviroSky.instance.Weather.SnowStrenght;
if (curWetness <= 0.1f)
{
isRaining = false;
}
else
{
isRaining = true;
}
}
public void Update()
{
if (!gotcha)
{
for (int i = 0; i < mRenderer.Length; i++)
{
mats.Add(mRenderer[i].material);
}
gotcha = true;
}
GetParameters();
if (useRipples && isRaining)
{
int num = (int)(Time.time * RippleAnimationSpeed);
num %= RippleFrames.Length;
for (int j = 0; j < mats.Count; j++)
{
mats[j].SetTexture("_Ripple", RippleFrames[num]);
}
}
else
{
for (int k = 0; k < mats.Count; k++)
{
mats[k].SetTexture("_Ripple", null);
}
}
for (int l = 0; l < mats.Count; l++)
{
mats[l].SetFloat("_SnowStrenght", curSnow);
}
if (isRaining)
{
if (useWaveAnimation)
{
Vector2 value = default(Vector2);
value.x = Time.time * waveSpeed.x;
value.y = Time.time * waveSpeed.y;
for (int m = 0; m < mats.Count; m++)
{
mats[m].SetTextureOffset("_WetNormal", value);
}
}
for (int n = 0; n < mats.Count; n++)
{
mats[n].SetFloat("_Raining", curWetness);
}
}
else
{
for (int num2 = 0; num2 < mats.Count; num2++)
{
mats[num2].SetFloat("_Raining", -0.01f);
}
}
}
}