Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/EnviroQualitySettings.cs
2026-02-21 16:45:37 +08:00

27 lines
681 B
C#

using System;
using UnityEngine;
[Serializable]
public class EnviroQualitySettings
{
public enum CloudQuality
{
None = 0,
OneLayer = 1,
TwoLayer = 2
}
[Tooltip("How many layers of clouds that should be rendered.")]
public CloudQuality CloudsQuality;
[Tooltip("Whether clouds should cast shadows.")]
public bool CloudsShadowCast = true;
[Tooltip("Modifies the amount of particles used in weather effects.")]
[Range(0f, 1f)]
public float GlobalParticleEmissionRates = 1f;
[Tooltip("How often Enviro Growth Instances should be updated. Lower value = smoother growth and more frequent updates but more perfomance hungry!")]
public float UpdateInterval = 0.5f;
}