using System; using UnityEngine; [Serializable] public class EnviroQualitySettings { public enum CloudQuality { None = 0, OneLayer = 1, TwoLayer = 2 } [Tooltip("How many layers of clouds that should be rendered.")] public CloudQuality CloudsQuality; [Tooltip("Whether clouds should cast shadows.")] public bool CloudsShadowCast = true; [Tooltip("Modifies the amount of particles used in weather effects.")] [Range(0f, 1f)] public float GlobalParticleEmissionRates = 1f; [Tooltip("How often Enviro Growth Instances should be updated. Lower value = smoother growth and more frequent updates but more perfomance hungry!")] public float UpdateInterval = 0.5f; }