Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/DisableEffectUnderWater.cs
2026-02-21 16:45:37 +08:00

26 lines
482 B
C#

using UnityEngine;
using UnityStandardAssets.ImageEffects;
public class DisableEffectUnderWater : MonoBehaviour
{
public SunShafts _SunShaftsEffect;
public string TagThatDisables = "Water";
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == TagThatDisables)
{
_SunShaftsEffect.enabled = false;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == TagThatDisables)
{
_SunShaftsEffect.enabled = true;
}
}
}