using UnityEngine; using UnityStandardAssets.ImageEffects; public class DisableEffectUnderWater : MonoBehaviour { public SunShafts _SunShaftsEffect; public string TagThatDisables = "Water"; private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == TagThatDisables) { _SunShaftsEffect.enabled = false; } } private void OnTriggerExit(Collider other) { if (other.gameObject.tag == TagThatDisables) { _SunShaftsEffect.enabled = true; } } }