Files
2026-02-21 16:45:37 +08:00

26 lines
381 B
C#

using UnityEngine;
public class DestroyInVR : MonoBehaviour
{
public static int howMany;
public float minScale = 1.6f;
public bool destroy;
private void Start()
{
if (VRManager.IsVROn() && base.transform.localScale.x < minScale)
{
if (destroy)
{
Object.DestroyImmediate(base.gameObject);
}
else
{
base.gameObject.SetActive(false);
}
}
}
}