using UnityEngine; public class DestroyInVR : MonoBehaviour { public static int howMany; public float minScale = 1.6f; public bool destroy; private void Start() { if (VRManager.IsVROn() && base.transform.localScale.x < minScale) { if (destroy) { Object.DestroyImmediate(base.gameObject); } else { base.gameObject.SetActive(false); } } } }