79 lines
2.0 KiB
C#
79 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class DebugUISample : MonoBehaviour
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{
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private bool inMenu;
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private Text sliderText;
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private void Start()
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{
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DebugUIBuilder.instance.AddButton("Button Pressed", LogButtonPressed);
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DebugUIBuilder.instance.AddLabel("Label");
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RectTransform rectTransform = DebugUIBuilder.instance.AddSlider("Slider", 1f, 10f, SliderPressed, true);
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Text[] componentsInChildren = rectTransform.GetComponentsInChildren<Text>();
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sliderText = componentsInChildren[1];
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sliderText.text = rectTransform.GetComponentInChildren<Slider>().value.ToString();
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DebugUIBuilder.instance.AddDivider();
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DebugUIBuilder.instance.AddToggle("Toggle", TogglePressed);
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DebugUIBuilder.instance.AddRadio("Radio1", "group", delegate(Toggle t)
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{
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RadioPressed("Radio1", "group", t);
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});
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DebugUIBuilder.instance.AddRadio("Radio2", "group", delegate(Toggle t)
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{
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RadioPressed("Radio2", "group", t);
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});
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DebugUIBuilder.instance.AddLabel("Secondary Tab", 1);
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DebugUIBuilder.instance.AddDivider(1);
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DebugUIBuilder.instance.AddRadio("Side Radio 1", "group2", delegate(Toggle t)
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{
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RadioPressed("Side Radio 1", "group2", t);
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}, 1);
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DebugUIBuilder.instance.AddRadio("Side Radio 2", "group2", delegate(Toggle t)
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{
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RadioPressed("Side Radio 2", "group2", t);
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}, 1);
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DebugUIBuilder.instance.Show();
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inMenu = true;
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}
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public void TogglePressed(Toggle t)
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{
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Debug.Log("Toggle pressed. Is on? " + t.isOn);
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}
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public void RadioPressed(string radioLabel, string group, Toggle t)
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{
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Debug.Log("Radio value changed: " + radioLabel + ", from group " + group + ". New value: " + t.isOn);
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}
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public void SliderPressed(float f)
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{
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Debug.Log("Slider: " + f);
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sliderText.text = f.ToString();
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}
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private void Update()
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{
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if (OVRInput.GetDown(OVRInput.Button.Two) || OVRInput.GetDown(OVRInput.Button.Start))
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{
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if (inMenu)
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{
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DebugUIBuilder.instance.Hide();
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}
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else
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{
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DebugUIBuilder.instance.Show();
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}
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inMenu = !inMenu;
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}
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}
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private void LogButtonPressed()
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{
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Debug.Log("Button pressed");
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}
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}
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