using UnityEngine; using UnityEngine.UI; public class DebugUISample : MonoBehaviour { private bool inMenu; private Text sliderText; private void Start() { DebugUIBuilder.instance.AddButton("Button Pressed", LogButtonPressed); DebugUIBuilder.instance.AddLabel("Label"); RectTransform rectTransform = DebugUIBuilder.instance.AddSlider("Slider", 1f, 10f, SliderPressed, true); Text[] componentsInChildren = rectTransform.GetComponentsInChildren(); sliderText = componentsInChildren[1]; sliderText.text = rectTransform.GetComponentInChildren().value.ToString(); DebugUIBuilder.instance.AddDivider(); DebugUIBuilder.instance.AddToggle("Toggle", TogglePressed); DebugUIBuilder.instance.AddRadio("Radio1", "group", delegate(Toggle t) { RadioPressed("Radio1", "group", t); }); DebugUIBuilder.instance.AddRadio("Radio2", "group", delegate(Toggle t) { RadioPressed("Radio2", "group", t); }); DebugUIBuilder.instance.AddLabel("Secondary Tab", 1); DebugUIBuilder.instance.AddDivider(1); DebugUIBuilder.instance.AddRadio("Side Radio 1", "group2", delegate(Toggle t) { RadioPressed("Side Radio 1", "group2", t); }, 1); DebugUIBuilder.instance.AddRadio("Side Radio 2", "group2", delegate(Toggle t) { RadioPressed("Side Radio 2", "group2", t); }, 1); DebugUIBuilder.instance.Show(); inMenu = true; } public void TogglePressed(Toggle t) { Debug.Log("Toggle pressed. Is on? " + t.isOn); } public void RadioPressed(string radioLabel, string group, Toggle t) { Debug.Log("Radio value changed: " + radioLabel + ", from group " + group + ". New value: " + t.isOn); } public void SliderPressed(float f) { Debug.Log("Slider: " + f); sliderText.text = f.ToString(); } private void Update() { if (OVRInput.GetDown(OVRInput.Button.Two) || OVRInput.GetDown(OVRInput.Button.Start)) { if (inMenu) { DebugUIBuilder.instance.Hide(); } else { DebugUIBuilder.instance.Show(); } inMenu = !inMenu; } } private void LogButtonPressed() { Debug.Log("Button pressed"); } }