Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CurvedUI/CUI_PerlinNoisePosition.cs
2026-02-21 16:45:37 +08:00

24 lines
586 B
C#

using UnityEngine;
namespace CurvedUI
{
public class CUI_PerlinNoisePosition : MonoBehaviour
{
public float samplingSpeed = 1f;
public Vector2 Range;
private RectTransform rectie;
private void Start()
{
rectie = base.transform as RectTransform;
}
private void Update()
{
rectie.anchoredPosition = new Vector2(Mathf.PerlinNoise(Time.time * samplingSpeed, Time.time * samplingSpeed).Remap(0f, 1f, 0f - Range.x, Range.x), Mathf.PerlinNoise(Time.time * samplingSpeed * 1.333f, Time.time * samplingSpeed * 0.888f).Remap(0f, 1f, 0f - Range.y, Range.y));
}
}
}