Files
2026-02-21 16:45:37 +08:00

33 lines
693 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Crosstales.UI
{
public class UIFocus : MonoBehaviour
{
public string CanvasName = "Canvas";
private UIWindowManager manager;
private Image image;
public void Start()
{
manager = GameObject.Find(CanvasName).GetComponent<UIWindowManager>();
image = base.transform.Find("Panel/Header").GetComponent<Image>();
}
public void onPanelEnter()
{
manager.ChangeState(base.gameObject);
Color color = image.color;
color.a = 255f;
image.color = color;
base.transform.SetAsLastSibling();
base.transform.SetAsFirstSibling();
base.transform.SetSiblingIndex(-1);
base.transform.GetSiblingIndex();
}
}
}