using UnityEngine; using UnityEngine.UI; namespace Crosstales.UI { public class UIFocus : MonoBehaviour { public string CanvasName = "Canvas"; private UIWindowManager manager; private Image image; public void Start() { manager = GameObject.Find(CanvasName).GetComponent(); image = base.transform.Find("Panel/Header").GetComponent(); } public void onPanelEnter() { manager.ChangeState(base.gameObject); Color color = image.color; color.a = 255f; image.color = color; base.transform.SetAsLastSibling(); base.transform.SetAsFirstSibling(); base.transform.SetSiblingIndex(-1); base.transform.GetSiblingIndex(); } } }