24 lines
326 B
C#
24 lines
326 B
C#
using BitStrap;
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using UnityEngine;
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public class ChangeSkinnedBones : MonoBehaviour
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{
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public SkinnedMeshRenderer source;
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public SkinnedMeshRenderer target;
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public void Awake()
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{
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ChangeBones();
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}
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[Button]
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public void ChangeBones()
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{
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if ((bool)source && (bool)target)
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{
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source.bones = target.bones;
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}
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}
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}
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