Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ChangeSkinnedBones.cs
2026-02-21 16:45:37 +08:00

24 lines
326 B
C#

using BitStrap;
using UnityEngine;
public class ChangeSkinnedBones : MonoBehaviour
{
public SkinnedMeshRenderer source;
public SkinnedMeshRenderer target;
public void Awake()
{
ChangeBones();
}
[Button]
public void ChangeBones()
{
if ((bool)source && (bool)target)
{
source.bones = target.bones;
}
}
}