23 lines
416 B
C#
23 lines
416 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class ChangeMaterial : MonoBehaviour
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{
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private MeshRenderer myMeshRenderer;
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public List<Material> myMaterials = new List<Material>();
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private void Awake()
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{
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myMeshRenderer = GetComponent<MeshRenderer>();
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}
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public void SetMaterial(int materialId)
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{
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if ((bool)myMeshRenderer)
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{
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myMeshRenderer.material = myMaterials[materialId];
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}
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}
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}
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