17 lines
347 B
C#
17 lines
347 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime
|
|
{
|
|
[Serializable]
|
|
public class SharedObject : SharedVariable<UnityEngine.Object>
|
|
{
|
|
public static explicit operator SharedObject(UnityEngine.Object value)
|
|
{
|
|
SharedObject sharedObject = new SharedObject();
|
|
sharedObject.mValue = value;
|
|
return sharedObject;
|
|
}
|
|
}
|
|
}
|