71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
using UnityEngine;
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namespace BeautifyEffect
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{
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public class FreeCameraMove : MonoBehaviour
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{
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public float cameraSensitivity = 150f;
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public float climbSpeed = 20f;
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public float normalMoveSpeed = 20f;
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public float slowMoveFactor = 0.25f;
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public float fastMoveFactor = 3f;
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private float rotationX;
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private float rotationY;
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private Quaternion originalRotation;
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private void Start()
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{
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Cursor.lockState = CursorLockMode.Locked;
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originalRotation = Camera.main.transform.rotation;
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}
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private void Update()
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{
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Vector2 vector = Input.mousePosition;
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if (!(vector.x < 0f) && !(vector.x > (float)Screen.width) && !(vector.y < 0f) && !(vector.y > (float)Screen.height))
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{
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rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
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rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
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rotationY = Mathf.Clamp(rotationY, -90f, 90f);
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base.transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
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base.transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
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base.transform.localRotation *= originalRotation;
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
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{
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base.transform.position += base.transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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base.transform.position += base.transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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else
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{
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base.transform.position += base.transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime;
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base.transform.position += base.transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime;
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}
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if (Input.GetKey(KeyCode.Q))
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{
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base.transform.position -= base.transform.up * climbSpeed * Time.deltaTime;
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}
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if (Input.GetKey(KeyCode.E))
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{
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base.transform.position += base.transform.up * climbSpeed * Time.deltaTime;
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}
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if (base.transform.position.y < 1f)
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{
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base.transform.position += Vector3.up * (1f - base.transform.position.y);
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}
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}
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}
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}
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}
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