Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BTN_OptionsWaterQuality.cs
2026-02-21 16:45:37 +08:00

50 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class BTN_OptionsWaterQuality : MonoBehaviour
{
private Dropdown dropdown;
private RenderSettingsMy renderSettings;
private void Start()
{
InitList();
}
private void OnEnable()
{
InitList();
}
private void InitList()
{
if ((bool)GlobalSettings.Instance && (bool)GlobalSettings.Instance.renderSettings)
{
renderSettings = GlobalSettings.Instance.renderSettings;
dropdown = base.gameObject.GetComponent<Dropdown>();
dropdown.options.Clear();
dropdown.options.Capacity = 0;
for (int i = 0; i < renderSettings.qualityDefinitions.Length; i++)
{
dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation(renderSettings.qualityDefinitions[i].name)));
}
dropdown.value = (int)renderSettings.currentWaterQuality;
dropdown.RefreshShownValue();
}
}
public void UpdateQuality()
{
if ((bool)renderSettings && dropdown.value >= 0 && dropdown.value < renderSettings.qualityDefinitions.Length)
{
renderSettings.ChangeWaterQuality((RenderSettingsMy.RenderQuality)dropdown.value);
}
}
public void LanguageChanged()
{
InitList();
}
}