49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class BTN_OptionsTextureQuality : MonoBehaviour
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{
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private Dropdown dropdown;
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private RenderSettingsMy renderSettings;
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private void Start()
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{
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InitList();
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}
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private void OnEnable()
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{
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InitList();
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}
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private void InitList()
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{
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if ((bool)GlobalSettings.Instance && (bool)GlobalSettings.Instance.renderSettings)
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{
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renderSettings = GlobalSettings.Instance.renderSettings;
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dropdown = base.gameObject.GetComponent<Dropdown>();
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dropdown.options.Clear();
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dropdown.options.Capacity = 0;
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dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/QUALITY_LOW")));
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dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/QUALITY_MEDIUM")));
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dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/QUALITY_HIGH")));
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dropdown.value = renderSettings.currentTextureQuality;
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dropdown.RefreshShownValue();
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}
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}
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public void UpdateQuality()
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{
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if ((bool)renderSettings && dropdown.value >= 0 && dropdown.value < 3)
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{
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renderSettings.ChangeTextureQuality(dropdown.value);
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}
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}
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public void LanguageChanged()
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{
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InitList();
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}
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}
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