Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AzureTargetRender.cs
2026-02-21 16:45:37 +08:00

21 lines
282 B
C#

using UnityEngine;
public class AzureTargetRender : MonoBehaviour
{
public RenderTexture targetRender;
private void Awake()
{
SetTargetTexture();
}
private void Update()
{
}
public void SetTargetTexture()
{
GetComponent<Camera>().targetTexture = targetRender;
}
}