21 lines
282 B
C#
21 lines
282 B
C#
using UnityEngine;
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public class AzureTargetRender : MonoBehaviour
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{
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public RenderTexture targetRender;
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private void Awake()
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{
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SetTargetTexture();
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}
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private void Update()
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{
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}
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public void SetTargetTexture()
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{
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GetComponent<Camera>().targetTexture = targetRender;
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}
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}
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