Files
2026-02-21 16:45:37 +08:00

81 lines
1.1 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class AudioSubItem
{
public AudioSubItemType SubItemType;
public float Probability = 1f;
public bool DisableOtherSubitems;
public string ItemModeAudioID;
public AudioClip Clip;
public float Volume = 1f;
public float PitchShift;
public float Pan2D;
public float Delay;
public float RandomPitch;
public float RandomVolume;
public float RandomDelay;
public float ClipStopTime;
public float ClipStartTime;
public float FadeIn;
public float FadeOut;
public bool RandomStartPosition;
private float _summedProbability = -1f;
internal int _subItemID;
[NonSerialized]
private AudioItem _item;
internal float _SummedProbability
{
get
{
return _summedProbability;
}
set
{
_summedProbability = value;
}
}
public AudioItem item
{
get
{
return _item;
}
internal set
{
_item = value;
}
}
public override string ToString()
{
if (SubItemType == AudioSubItemType.Clip)
{
return "CLIP: " + Clip.name;
}
return "ITEM: " + ItemModeAudioID;
}
}