Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AmplifyImpostors/AmplifyImpostorBakePreset.cs
2026-02-21 16:45:37 +08:00

22 lines
439 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace AmplifyImpostors
{
[CreateAssetMenu(fileName = "New Bake Preset", order = 86)]
public class AmplifyImpostorBakePreset : ScriptableObject
{
[SerializeField]
public Shader BakeShader;
[SerializeField]
public Shader RuntimeShader;
[SerializeField]
public int AlphaIndex;
[SerializeField]
public List<TextureOutput> Output = new List<TextureOutput>();
}
}