using System.Collections.Generic; using UnityEngine; namespace AmplifyImpostors { [CreateAssetMenu(fileName = "New Bake Preset", order = 86)] public class AmplifyImpostorBakePreset : ScriptableObject { [SerializeField] public Shader BakeShader; [SerializeField] public Shader RuntimeShader; [SerializeField] public int AlphaIndex; [SerializeField] public List Output = new List(); } }