Files
2026-02-21 16:45:37 +08:00

18 lines
296 B
C#

using BitStrap;
using UnityEngine;
public class AddForceButton : MonoBehaviour
{
public float force = 1f;
public Vector3 direction = Vector3.zero;
public ForceMode forceMode;
[Button]
public void AddUserForce()
{
GetComponent<Rigidbody>().AddForce(direction * force, forceMode);
}
}