119 lines
4.9 KiB
Plaintext
119 lines
4.9 KiB
Plaintext
Shader "OvrAvatar/AvatarSurfaceShader" {
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Properties {
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_Alpha ("Alpha", Range(0, 1)) = 1
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_DarkMultiplier ("Dark Multiplier", Vector) = (0.6,0.6,0.6,1)
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_BaseColor ("Base Color", Vector) = (0,0,0,0)
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_BaseMaskType ("Base Mask Type", Float) = 0
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_BaseMaskParameters ("Base Mask Parameters", Vector) = (0,0,0,0)
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_BaseMaskAxis ("Base Mask Axis", Vector) = (0,1,0,0)
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_AlphaMask ("Alpha Mask", 2D) = "white" {}
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_NormalMap ("Normal Map", 2D) = "" {}
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_ParallaxMap ("Parallax Map", 2D) = "" {}
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_RoughnessMap ("Roughness Map", 2D) = "" {}
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_LayerSampleMode0 ("Layer Sample Mode 0", Float) = 0
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_LayerBlendMode0 ("Layer Blend Mode 0", Float) = 0
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_LayerMaskType0 ("Layer Mask Type 0", Float) = 0
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_LayerColor0 ("Layer Color 0", Vector) = (1,1,1,1)
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_LayerSurface0 ("Layer Surface 0", 2D) = "" {}
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_LayerSampleParameters0 ("Layer Sample Parameters 0", Vector) = (0,0,0,0)
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_LayerMaskParameters0 ("Layer Mask Parameters 0", Vector) = (0,0,0,0)
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_LayerMaskAxis0 ("Layer Mask Axis 0", Vector) = (0,1,0,0)
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_LayerSampleMode1 ("Layer Sample Mode 1", Float) = 0
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_LayerBlendMode1 ("Layer Blend Mode 1", Float) = 0
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_LayerMaskType1 ("Layer Mask Type 1", Float) = 0
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_LayerColor1 ("Layer Color 1", Vector) = (1,1,1,1)
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_LayerSurface1 ("Layer Surface 1", 2D) = "" {}
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_LayerSampleParameters1 ("Layer Sample Parameters 1", Vector) = (0,0,0,0)
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_LayerMaskParameters1 ("Layer Mask Parameters 1", Vector) = (0,0,0,0)
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_LayerMaskAxis1 ("Layer Mask Axis 1", Vector) = (0,1,0,0)
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_LayerSampleMode2 ("Layer Sample Mode 2", Float) = 0
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_LayerBlendMode2 ("Layer Blend Mode 2", Float) = 0
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_LayerMaskType2 ("Layer Mask Type 2", Float) = 0
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_LayerColor2 ("Layer Color 2", Vector) = (1,1,1,1)
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_LayerSurface2 ("Layer Surface 2", 2D) = "" {}
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_LayerSampleParameters2 ("Layer Sample Parameters 2", Vector) = (0,0,0,0)
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_LayerMaskParameters2 ("Layer Mask Parameters 2", Vector) = (0,0,0,0)
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_LayerMaskAxis2 ("Layer Mask Axis 2", Vector) = (0,1,0,0)
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_LayerSampleMode3 ("Layer Sample Mode 3", Float) = 0
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_LayerBlendMode3 ("Layer Blend Mode 3", Float) = 0
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_LayerMaskType3 ("Layer Mask Type 3", Float) = 0
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_LayerColor3 ("Layer Color 3", Vector) = (1,1,1,1)
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_LayerSurface3 ("Layer Surface 3", 2D) = "" {}
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_LayerSampleParameters3 ("Layer Sample Parameters 3", Vector) = (0,0,0,0)
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_LayerMaskParameters3 ("Layer Mask Parameters 3", Vector) = (0,0,0,0)
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_LayerMaskAxis3 ("Layer Mask Axis 3", Vector) = (0,1,0,0)
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_LayerSampleMode4 ("Layer Sample Mode 4", Float) = 0
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_LayerBlendMode4 ("Layer Blend Mode 4", Float) = 0
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_LayerMaskType4 ("Layer Mask Type 4", Float) = 0
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_LayerColor4 ("Layer Color 4", Vector) = (1,1,1,1)
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_LayerSurface4 ("Layer Surface 4", 2D) = "" {}
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_LayerSampleParameters4 ("Layer Sample Parameters 4", Vector) = (0,0,0,0)
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_LayerMaskParameters4 ("Layer Mask Parameters 4", Vector) = (0,0,0,0)
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_LayerMaskAxis4 ("Layer Mask Axis 4", Vector) = (0,1,0,0)
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_LayerSampleMode5 ("Layer Sample Mode 5", Float) = 0
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_LayerBlendMode5 ("Layer Blend Mode 5", Float) = 0
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_LayerMaskType5 ("Layer Mask Type 5", Float) = 0
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_LayerColor5 ("Layer Color 5", Vector) = (1,1,1,1)
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_LayerSurface5 ("Layer Surface 5", 2D) = "" {}
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_LayerSampleParameters5 ("Layer Sample Parameters 5", Vector) = (0,0,0,0)
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_LayerMaskParameters5 ("Layer Mask Parameters 5", Vector) = (0,0,0,0)
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_LayerMaskAxis5 ("Layer Mask Axis 5", Vector) = (0,1,0,0)
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_LayerSampleMode6 ("Layer Sample Mode 6", Float) = 0
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_LayerBlendMode6 ("Layer Blend Mode 6", Float) = 0
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_LayerMaskType6 ("Layer Mask Type 6", Float) = 0
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_LayerColor6 ("Layer Color 6", Vector) = (1,1,1,1)
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_LayerSurface6 ("Layer Surface 6", 2D) = "" {}
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_LayerSampleParameters6 ("Layer Sample Parameters 6", Vector) = (0,0,0,0)
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_LayerMaskParameters6 ("Layer Mask Parameters 6", Vector) = (0,0,0,0)
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_LayerMaskAxis6 ("Layer Mask Axis 6", Vector) = (0,1,0,0)
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_LayerSampleMode7 ("Layer Sample Mode 7", Float) = 0
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_LayerBlendMode7 ("Layer Blend Mode 7", Float) = 0
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_LayerMaskType7 ("Layer Mask Type 7", Float) = 0
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_LayerColor7 ("Layer Color 7", Vector) = (1,1,1,1)
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_LayerSurface7 ("Layer Surface 7", 2D) = "" {}
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_LayerSampleParameters7 ("Layer Sample Parameters 7", Vector) = (0,0,0,0)
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_LayerMaskParameters7 ("Layer Mask Parameters 7", Vector) = (0,0,0,0)
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_LayerMaskAxis7 ("Layer Mask Axis 7", Vector) = (0,1,0,0)
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType" = "Opaque" }
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LOD 200
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Pass
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{
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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float4x4 unity_ObjectToWorld;
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float4x4 unity_MatrixVP;
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struct Vertex_Stage_Input
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{
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float4 pos : POSITION;
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};
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struct Vertex_Stage_Output
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{
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float4 pos : SV_POSITION;
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};
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Vertex_Stage_Output vert(Vertex_Stage_Input input)
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{
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Vertex_Stage_Output output;
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output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
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return output;
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}
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float4 frag(Vertex_Stage_Output input) : SV_TARGET
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{
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return float4(1.0, 1.0, 1.0, 1.0); // RGBA
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}
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ENDHLSL
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}
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}
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Fallback "Diffuse"
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//CustomEditor "AvatarMaterialEditor"
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} |