Shader "OvrAvatar/AvatarSurfaceShader" { Properties { _Alpha ("Alpha", Range(0, 1)) = 1 _DarkMultiplier ("Dark Multiplier", Vector) = (0.6,0.6,0.6,1) _BaseColor ("Base Color", Vector) = (0,0,0,0) _BaseMaskType ("Base Mask Type", Float) = 0 _BaseMaskParameters ("Base Mask Parameters", Vector) = (0,0,0,0) _BaseMaskAxis ("Base Mask Axis", Vector) = (0,1,0,0) _AlphaMask ("Alpha Mask", 2D) = "white" {} _NormalMap ("Normal Map", 2D) = "" {} _ParallaxMap ("Parallax Map", 2D) = "" {} _RoughnessMap ("Roughness Map", 2D) = "" {} _LayerSampleMode0 ("Layer Sample Mode 0", Float) = 0 _LayerBlendMode0 ("Layer Blend Mode 0", Float) = 0 _LayerMaskType0 ("Layer Mask Type 0", Float) = 0 _LayerColor0 ("Layer Color 0", Vector) = (1,1,1,1) _LayerSurface0 ("Layer Surface 0", 2D) = "" {} _LayerSampleParameters0 ("Layer Sample Parameters 0", Vector) = (0,0,0,0) _LayerMaskParameters0 ("Layer Mask Parameters 0", Vector) = (0,0,0,0) _LayerMaskAxis0 ("Layer Mask Axis 0", Vector) = (0,1,0,0) _LayerSampleMode1 ("Layer Sample Mode 1", Float) = 0 _LayerBlendMode1 ("Layer Blend Mode 1", Float) = 0 _LayerMaskType1 ("Layer Mask Type 1", Float) = 0 _LayerColor1 ("Layer Color 1", Vector) = (1,1,1,1) _LayerSurface1 ("Layer Surface 1", 2D) = "" {} _LayerSampleParameters1 ("Layer Sample Parameters 1", Vector) = (0,0,0,0) _LayerMaskParameters1 ("Layer Mask Parameters 1", Vector) = (0,0,0,0) _LayerMaskAxis1 ("Layer Mask Axis 1", Vector) = (0,1,0,0) _LayerSampleMode2 ("Layer Sample Mode 2", Float) = 0 _LayerBlendMode2 ("Layer Blend Mode 2", Float) = 0 _LayerMaskType2 ("Layer Mask Type 2", Float) = 0 _LayerColor2 ("Layer Color 2", Vector) = (1,1,1,1) _LayerSurface2 ("Layer Surface 2", 2D) = "" {} _LayerSampleParameters2 ("Layer Sample Parameters 2", Vector) = (0,0,0,0) _LayerMaskParameters2 ("Layer Mask Parameters 2", Vector) = (0,0,0,0) _LayerMaskAxis2 ("Layer Mask Axis 2", Vector) = (0,1,0,0) _LayerSampleMode3 ("Layer Sample Mode 3", Float) = 0 _LayerBlendMode3 ("Layer Blend Mode 3", Float) = 0 _LayerMaskType3 ("Layer Mask Type 3", Float) = 0 _LayerColor3 ("Layer Color 3", Vector) = (1,1,1,1) _LayerSurface3 ("Layer Surface 3", 2D) = "" {} _LayerSampleParameters3 ("Layer Sample Parameters 3", Vector) = (0,0,0,0) _LayerMaskParameters3 ("Layer Mask Parameters 3", Vector) = (0,0,0,0) _LayerMaskAxis3 ("Layer Mask Axis 3", Vector) = (0,1,0,0) _LayerSampleMode4 ("Layer Sample Mode 4", Float) = 0 _LayerBlendMode4 ("Layer Blend Mode 4", Float) = 0 _LayerMaskType4 ("Layer Mask Type 4", Float) = 0 _LayerColor4 ("Layer Color 4", Vector) = (1,1,1,1) _LayerSurface4 ("Layer Surface 4", 2D) = "" {} _LayerSampleParameters4 ("Layer Sample Parameters 4", Vector) = (0,0,0,0) _LayerMaskParameters4 ("Layer Mask Parameters 4", Vector) = (0,0,0,0) _LayerMaskAxis4 ("Layer Mask Axis 4", Vector) = (0,1,0,0) _LayerSampleMode5 ("Layer Sample Mode 5", Float) = 0 _LayerBlendMode5 ("Layer Blend Mode 5", Float) = 0 _LayerMaskType5 ("Layer Mask Type 5", Float) = 0 _LayerColor5 ("Layer Color 5", Vector) = (1,1,1,1) _LayerSurface5 ("Layer Surface 5", 2D) = "" {} _LayerSampleParameters5 ("Layer Sample Parameters 5", Vector) = (0,0,0,0) _LayerMaskParameters5 ("Layer Mask Parameters 5", Vector) = (0,0,0,0) _LayerMaskAxis5 ("Layer Mask Axis 5", Vector) = (0,1,0,0) _LayerSampleMode6 ("Layer Sample Mode 6", Float) = 0 _LayerBlendMode6 ("Layer Blend Mode 6", Float) = 0 _LayerMaskType6 ("Layer Mask Type 6", Float) = 0 _LayerColor6 ("Layer Color 6", Vector) = (1,1,1,1) _LayerSurface6 ("Layer Surface 6", 2D) = "" {} _LayerSampleParameters6 ("Layer Sample Parameters 6", Vector) = (0,0,0,0) _LayerMaskParameters6 ("Layer Mask Parameters 6", Vector) = (0,0,0,0) _LayerMaskAxis6 ("Layer Mask Axis 6", Vector) = (0,1,0,0) _LayerSampleMode7 ("Layer Sample Mode 7", Float) = 0 _LayerBlendMode7 ("Layer Blend Mode 7", Float) = 0 _LayerMaskType7 ("Layer Mask Type 7", Float) = 0 _LayerColor7 ("Layer Color 7", Vector) = (1,1,1,1) _LayerSurface7 ("Layer Surface 7", 2D) = "" {} _LayerSampleParameters7 ("Layer Sample Parameters 7", Vector) = (0,0,0,0) _LayerMaskParameters7 ("Layer Mask Parameters 7", Vector) = (0,0,0,0) _LayerMaskAxis7 ("Layer Mask Axis 7", Vector) = (0,1,0,0) } //DummyShaderTextExporter SubShader{ Tags { "RenderType" = "Opaque" } LOD 200 Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag float4x4 unity_ObjectToWorld; float4x4 unity_MatrixVP; struct Vertex_Stage_Input { float4 pos : POSITION; }; struct Vertex_Stage_Output { float4 pos : SV_POSITION; }; Vertex_Stage_Output vert(Vertex_Stage_Input input) { Vertex_Stage_Output output; output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos)); return output; } float4 frag(Vertex_Stage_Output input) : SV_TARGET { return float4(1.0, 1.0, 1.0, 1.0); // RGBA } ENDHLSL } } Fallback "Diffuse" //CustomEditor "AvatarMaterialEditor" }