Files
2026-02-21 16:45:37 +08:00

22 lines
527 B
C#

using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase
{
public Texture textureRamp;
[Range(-1f, 1f)]
public float rampOffset;
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
base.material.SetTexture("_RampTex", textureRamp);
base.material.SetFloat("_RampOffset", rampOffset);
Graphics.Blit(source, destination, base.material);
}
}
}