63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct HTTPRequestHandle : IEquatable<HTTPRequestHandle>, IComparable<HTTPRequestHandle>
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{
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public static readonly HTTPRequestHandle Invalid = new HTTPRequestHandle(0u);
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public uint m_HTTPRequestHandle;
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public HTTPRequestHandle(uint value)
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{
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m_HTTPRequestHandle = value;
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}
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public override string ToString()
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{
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return m_HTTPRequestHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is HTTPRequestHandle && this == (HTTPRequestHandle)other;
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}
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public override int GetHashCode()
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{
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return m_HTTPRequestHandle.GetHashCode();
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}
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public static bool operator ==(HTTPRequestHandle x, HTTPRequestHandle y)
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{
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return x.m_HTTPRequestHandle == y.m_HTTPRequestHandle;
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}
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public static bool operator !=(HTTPRequestHandle x, HTTPRequestHandle y)
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{
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return !(x == y);
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}
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public static explicit operator HTTPRequestHandle(uint value)
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{
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return new HTTPRequestHandle(value);
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}
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public static explicit operator uint(HTTPRequestHandle that)
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{
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return that.m_HTTPRequestHandle;
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}
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public bool Equals(HTTPRequestHandle other)
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{
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return m_HTTPRequestHandle == other.m_HTTPRequestHandle;
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}
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public int CompareTo(HTTPRequestHandle other)
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{
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return m_HTTPRequestHandle.CompareTo(other.m_HTTPRequestHandle);
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}
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}
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}
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