Files
2026-02-21 16:45:37 +08:00

30 lines
433 B
C#

using UnityEngine;
public class LeanAudioStream
{
public int position;
public AudioClip audioClip;
public float[] audioArr;
public LeanAudioStream(float[] audioArr)
{
this.audioArr = audioArr;
}
public void OnAudioRead(float[] data)
{
for (int i = 0; i < data.Length; i++)
{
data[i] = audioArr[position];
position++;
}
}
public void OnAudioSetPosition(int newPosition)
{
position = newPosition;
}
}