Files
2026-02-21 16:45:37 +08:00

83 lines
1.4 KiB
C#

using UnityEngine;
public class LeanAudioOptions
{
public enum LeanAudioWaveStyle
{
Sine = 0,
Square = 1,
Sawtooth = 2,
Noise = 3
}
public LeanAudioWaveStyle waveStyle;
public Vector3[] vibrato;
public Vector3[] modulation;
public int frequencyRate = 44100;
public float waveNoiseScale = 1000f;
public float waveNoiseInfluence = 1f;
public bool useSetData = true;
public LeanAudioStream stream;
public LeanAudioOptions setFrequency(int frequencyRate)
{
this.frequencyRate = frequencyRate;
return this;
}
public LeanAudioOptions setVibrato(Vector3[] vibrato)
{
this.vibrato = vibrato;
return this;
}
public LeanAudioOptions setWaveSine()
{
waveStyle = LeanAudioWaveStyle.Sine;
return this;
}
public LeanAudioOptions setWaveSquare()
{
waveStyle = LeanAudioWaveStyle.Square;
return this;
}
public LeanAudioOptions setWaveSawtooth()
{
waveStyle = LeanAudioWaveStyle.Sawtooth;
return this;
}
public LeanAudioOptions setWaveNoise()
{
waveStyle = LeanAudioWaveStyle.Noise;
return this;
}
public LeanAudioOptions setWaveStyle(LeanAudioWaveStyle style)
{
waveStyle = style;
return this;
}
public LeanAudioOptions setWaveNoiseScale(float waveScale)
{
waveNoiseScale = waveScale;
return this;
}
public LeanAudioOptions setWaveNoiseInfluence(float influence)
{
waveNoiseInfluence = influence;
return this;
}
}