using UnityEngine; public class LeanAudioOptions { public enum LeanAudioWaveStyle { Sine = 0, Square = 1, Sawtooth = 2, Noise = 3 } public LeanAudioWaveStyle waveStyle; public Vector3[] vibrato; public Vector3[] modulation; public int frequencyRate = 44100; public float waveNoiseScale = 1000f; public float waveNoiseInfluence = 1f; public bool useSetData = true; public LeanAudioStream stream; public LeanAudioOptions setFrequency(int frequencyRate) { this.frequencyRate = frequencyRate; return this; } public LeanAudioOptions setVibrato(Vector3[] vibrato) { this.vibrato = vibrato; return this; } public LeanAudioOptions setWaveSine() { waveStyle = LeanAudioWaveStyle.Sine; return this; } public LeanAudioOptions setWaveSquare() { waveStyle = LeanAudioWaveStyle.Square; return this; } public LeanAudioOptions setWaveSawtooth() { waveStyle = LeanAudioWaveStyle.Sawtooth; return this; } public LeanAudioOptions setWaveNoise() { waveStyle = LeanAudioWaveStyle.Noise; return this; } public LeanAudioOptions setWaveStyle(LeanAudioWaveStyle style) { waveStyle = style; return this; } public LeanAudioOptions setWaveNoiseScale(float waveScale) { waveNoiseScale = waveScale; return this; } public LeanAudioOptions setWaveNoiseInfluence(float influence) { waveNoiseInfluence = influence; return this; } }