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UltimateFishing/Assets/Material/ProceduralSky.mat
2026-02-21 16:45:37 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ProceduralSky
m_Shader: {fileID: 4800000, guid: a504008fc0f440c419e8c5579d3cb354, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 1000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: {}
m_Floats:
_AtmosphereThickness: 1.2
_Blend: 1
_BlendHorizon: 0.60714287
_Exposure: 1.2
_HdrExposure: 2.8
_HorizonBrightness: 1.02
_MIE: 0.001
_RL: 0.005
_SUN: 18.75
_SkyExponent: 8.5
_SkyExponent1: 2.65
_SkyIntensity: 1
_SunIntensity: 0.3
_SunSize: 0
m_Colors:
_BottomColor: {r: 0.85294116, g: 0.85294116, b: 0.85294116, a: 0}
_FogTint: {r: 0.78676474, g: 0.9470588, b: 1, a: 1}
_GroundColor: {r: 0.5393058, g: 0.6392323, b: 0.6985294, a: 1}
_HorizonColor: {r: 1, g: 1, b: 1, a: 0}
_NightSkyTime: {r: 0.0968858, g: 0.2352941, b: 0.14938551, a: 1}
_NightSkyTine: {r: 1, g: 0, b: 0, a: 1}
_NightSkyTint: {r: 0.0968858, g: 0.2352941, b: 0.14938551, a: 1}
_SkyColor1: {r: 0.40224913, g: 0.54400736, b: 0.6838235, a: 0}
_SkyColor2: {r: 0.50735295, g: 0.50735295, b: 0.50735295, a: 0}
_SkyTint: {r: 0.4344723, g: 0.55414325, b: 0.60294116, a: 1}
_SunColor: {r: 1, g: 1, b: 1, a: 1}
_Tint: {r: 0.4575584, g: 0.57264155, b: 0.6838235, a: 1}
_TopColor: {r: 0, g: 0, b: 0, a: 0}