Files
UltimateFishing/Assets/Material/Leaves_2_1.mat
2026-02-21 16:45:37 +08:00

42 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Leaves_2_1
m_Shader: {fileID: 14000, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: EFFECT_BUMP EFFECT_HUE_VARIATION GEOM_TYPE_LEAF
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 5a13a67c26cabd24f933169637cc25d5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: b347db6c14525b341803a816ee88522d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Cull: 0
- _Cutoff: 0.736
- _Shininess: 0.125
- _WindQuality: 4
m_Colors:
- _Color: {r: 0.9852941, g: 0.9321322, b: 0.70999134, a: 1}
- _HueVariation: {r: 1, g: 0.7647059, b: 0.5294118, a: 0.1}
- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}