Files
UltimateFishing/Assets/Material/FishDistanceBehavriorSphere.mat
2026-02-21 16:45:37 +08:00

30 lines
829 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FishDistanceBehavriorSphere
m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_MainTex:
m_Texture: {fileID: 2800000, guid: ae7e92d4bf1fb7542ba3e4d655be5eb8, type: 3}
m_Scale: {x: 10, y: 10}
m_Offset: {x: 0, y: 0.18}
m_Floats:
_InvFade: 1
m_Colors:
_Color: {r: 1, g: 0.60839164, b: 0, a: 1}
_TintColor: {r: 1, g: 1, b: 1, a: 1}