Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/WaterCheckComponent.cs
2026-03-04 09:37:33 +08:00

34 lines
866 B
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
public class WaterCheckComponent : MonoBehaviour
{
private WaterSearchParameters waterSearchParameters;
private WaterSearchResult waterSearchResult;
public WaterSurface water;
private void Awake()
{
if (water == null)
{
water = Object.FindFirstObjectByType<WaterSurface>();
}
}
public bool IsInWater()
{
waterSearchParameters.startPositionWS = base.transform.position;
water.ProjectPointOnWaterSurface(waterSearchParameters, out waterSearchResult);
return base.transform.position.y < waterSearchResult.projectedPositionWS.y;
}
public bool IsInWater(Vector3 position)
{
waterSearchParameters.startPositionWS = position;
water.ProjectPointOnWaterSurface(waterSearchParameters, out waterSearchResult);
return position.y < waterSearchResult.projectedPositionWS.y;
}
}