Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UI_FishingSetButton.cs
2026-03-04 09:37:33 +08:00

33 lines
522 B
C#

using UnityEngine;
public class UI_FishingSetButton : MonoBehaviour, IInitializable<FishingSetData>
{
[SerializeField]
private ScriptableEventFishingSetData onFishingSetEquip;
private FishingSetData fishingSet;
public FishingSetData FishingSet
{
get
{
return fishingSet;
}
set
{
fishingSet = value;
}
}
public void Initialize(FishingSetData fishingSet)
{
FishingSet = fishingSet;
}
public void Use()
{
Debug.Log("Use fishing set buttons");
onFishingSetEquip.Raise(fishingSet);
}
}