using UnityEngine; public class UI_FishingSetButton : MonoBehaviour, IInitializable { [SerializeField] private ScriptableEventFishingSetData onFishingSetEquip; private FishingSetData fishingSet; public FishingSetData FishingSet { get { return fishingSet; } set { fishingSet = value; } } public void Initialize(FishingSetData fishingSet) { FishingSet = fishingSet; } public void Use() { Debug.Log("Use fishing set buttons"); onFishingSetEquip.Raise(fishingSet); } }