Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ScriptableMenuOpenReasonVariable.cs
2026-03-04 09:37:33 +08:00

8 lines
248 B
C#

using Obvious.Soap;
using UnityEngine;
[CreateAssetMenu(fileName = "scriptable_variable_MenuOpenReason", menuName = "Soap/ScriptableVariables/MenuOpenReason")]
public class ScriptableMenuOpenReasonVariable : ScriptableVariable<MenuOpenReason>
{
}