Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ScriptableListItemData.cs
2026-03-04 09:37:33 +08:00

9 lines
232 B
C#

using Obvious.Soap;
using UFS3;
using UnityEngine;
[CreateAssetMenu(fileName = "scriptable_list_BaseItemData", menuName = "Soap/ScriptableLists/BaseItemData")]
public class ScriptableListItemData : ScriptableList<BaseItemData>
{
}