23 lines
466 B
C#
23 lines
466 B
C#
using Obvious.Soap;
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using UnityEngine;
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public class RodArmRotator : MonoBehaviour
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{
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[SerializeField]
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private Transform rodTargetParent;
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[SerializeField]
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private Vector2Variable rodPosition;
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[SerializeField]
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private BoolVariable isStaminaReachedZero;
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[SerializeField]
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private Vector3Variable lurePosition;
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private void Update()
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{
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rodTargetParent.localEulerAngles = new Vector3(rodPosition.Value.y * 180f, 0f, (0f - rodPosition.Value.x) * 180f);
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}
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}
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