using Obvious.Soap; using UnityEngine; public class RodArmRotator : MonoBehaviour { [SerializeField] private Transform rodTargetParent; [SerializeField] private Vector2Variable rodPosition; [SerializeField] private BoolVariable isStaminaReachedZero; [SerializeField] private Vector3Variable lurePosition; private void Update() { rodTargetParent.localEulerAngles = new Vector3(rodPosition.Value.y * 180f, 0f, (0f - rodPosition.Value.x) * 180f); } }